In the world of animation, the ability to create realistic water, wind, and fire effects is key. Autodesk Maya software
includes powerful dynamics tools that have been used to design
breathtaking effects for movies, games, commercials, and short films.
This professional guide teaches you the primary techniques you need to
make the most of Maya's toolkit, so you'll soon be creating water that
ripples, gusting winds and gentle breezes, and flickering fires the way
Hollywood pros do.
About the Author
Todd Palamar began his career creating traditional special effects for
low-budget horror movies and quickly gravitated to computer animation.
After working on numerous straight-to-video movies, he switched gears
and entered the video game industry. Todd has extensive freelance
experience, including dozens of military and game-style simulations,
corporate commercials, and theme park rides. In addition, he has written
several Maya books.
Overview
The one-of-a-kind book is completely project-based. Learn the
intricacies of Maya's Dynamics tools and continue to build your skills
with projects that increase in complexity. A DVD is included with
additional video training.
- Maya is the industry-leading 3D animation and effects software; Maya dynamics tools create water and other fluids, wind, fire, fur, particles, and more
- Build professional skills in Maya Dynamics with this project-based guide
- Put your skills to work by completing a series of projects on water, wind, and fire effects
- A DVD included with the book provides additional video training
DOWNLOAD from Mediafire
Maya Studio Projects: Dynamics is one of a new series of books designer
to teach animators and designers fresh skills through project-based
instruction.
What You’ll Find on the DVD
You will find all the files for completing the tutorials and
understanding concepts in this book in the Chapter Files directory on
the DVD. You can access the incrementally saved Maya scene files, all of
the figures shown in the book, and the incrementally created movies of
each project.
Each chapter directory is divided into subdirectories so you can easily
find the files. Figures from the book are located in the Figures
directory, QuickTime movies in the Movies directory, and so on. Note
that the content for each chapter varies, so some chapters will have
more materials than others.
All of the Maya scene files are called out in the text of the book. Use
these to confirm your settings or test new ideas. The figures are useful
to scrutinize detail that doesn’t show up in print. Some can also be
used for reference, to match color and shapes.
We discourage you from working with Maya project
files directly from the DVD. Maya scenes link to external files such as
texture maps and dynamic caches, so it’s better to copy the files to
your local drive, including any empty folders, to ensure that the
example scenes function properly. Remember that you must set the project
directory in Maya in order for the external files to be read properly
Source: http://www.amazon.co.uk/Maya-Studio-Projects-Todd-Palamar/dp/0470487763
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